Necmi@necmi42Create💀💀💀5viewsAI-generatedOpenAIDCFRCANMA. In the artstyle of GODMACHINE and Masamune Shirow. A hooded figure stands motionless, draped in heavy, off-white robes revealing a weathered, biomechanical skeletal structure of bone ribs and an intricate mechanical neck. In front of the face is a ghostly Motoko Kusanagi from the 1995 Ghost in the Shell anime movie, smooth with calm, closed features; it floats several inches forward, detached and suspended by a dense bridge of shimmering, horizontal streaks of matter and cybernetic cables connecting back to a hollow-eyed skull beneath the hood. Dark cosmic void background, low horizon of churning clouds faintly lit by a dim orange celestial glow. Retro anime HUD elements in upper corners with rectangular boxes displaying glowing cryptic symbols and technical readouts. Chromatic aberration, thin multicolored lines of distortion fringing edges, faint horizontal analog scanlines across the frame. Vintage 1990s cyberpunk anime style, cinematic cel-animation, atmospheric visual instability, gritty retro sci-fi OVA aesthetic, Production I.G style. Oppressively muted color pallet that emphasizes the 繊細な線画 (Sensai na Senga) fine line art. Lost OVA. Steps: 10, CFG scale: 1View post42Create
Necmi@necmi2Createdither processing green6viewsAI-generatedConvert the input photograph into a 1-bit dithered monochrome print. Render the entire image in exactly two colors — deep forest green (#0B5D1E) and pure paper white — with no third tone anywhere. Produce all shading with clusters of hard-edged square dots on a regular grid, in the manner of an ordered Bayer 8x8…View post2Create